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3D Artist & Developer Scarica il mio CVDownload my Resume

Chi sono

Amo il lavoro di squadra e di brainstorming per trovare la migliore soluzione in ordine di tempo e qualità del prodotto. Sono una persona molto motivata e carismatica, di buona presenza e propenso ai rapporti interpersonali sia con il team di lavoro, sia con la clientela. Il mio obiettivo è quello di creare il prodotto migliore nel tempo prestabilito, sviluppando e automatizzando il flusso di lavoro per rendere il ciclo produttivo più facile e sostenibile per tutto il team.

  • Creativitá 85%
  • Spirito di gruppo 78%
  • Problem solving 96%
  • Organizzazione 76%
  • Comunicazione 84%
  • Lingua Inglese 90%

Esperienza Lavorativa

  1. 2015/20163D GENERALIST
    Makinarium (Roma, IT)
    Simulazione di masse e tessuti, rigging e animazione.
  2. 2014/2015DOCENTE
    Animatika (Roma, IT)
    Rigging e Animazione, sistemi dinamici e particellari.
  3. 2014/2015RIGGER
    U6 Studio (Fermo, IT)
    Rigging di personaggi e oggetti, rigging facciale, sviluppo software.
  4. 2013/2014RIGGER & DEVELOPER
    MAD Entertainment (Napoli,IT)
    Rigging facciale, sistemi dinamici, sviluppo software.
  5. 2012/2013RIGGER & DEVELOPER
    Axis Animation (Glasgow, UK)
    Rigging di personaggi e oggetti, sistemi dinamici, sviluppo software.
  6. 2010/2012RIGGER
    Glasgow Animation (Glasgow, UK)
    Rigging di personaggi e oggetti, sistemi dinamici, sviluppo software.

Educazione

  1. 2010MASTER in Computer Grafica
    BigRock (Venezia,IT)
    Certificazione Autodesk Maya, Programmazione Mel, Rigging e Animazione.
  2. 2006/2009LAUREA in Disegno Industriale (cl.42)
    Universitá di Roma “La Sapienza” (Roma,IT)
    Votazione: 110/100
    Tesi: Idealization

Having worked alongside Gianluca at Glasgow Animations I can say with all confidence he is an asset to any team. With a proficiency in MEL scripting he was able to greatly improve the production pipeline whilst creating organic and mechanical rigs for the characters and troubleshooting any technical difficulties with ease. Gianluca brings a level of professionalism coupled with a good sense of humour that makes him an in valuable member of the team.

Graeme Nimmo

Art Director, Giglets Education

I was the Gianluca’s supervisor for the short film “Indy Air”. Gianluca was the rigger on one of the main character. His duties have evolved during the production period, initially as a joint setup and finally to more complex things such as deformations and cloth simulations.
Gianluca has good ability about problem solving and to finalize the work on schedule despite difficulties and unforeseen.

Guido Polcan

Head of Frames, Digital Accademia

I had the chance to meet Gianluca during the university years, I noticed his qualities immediately. Than we worked together on several cg projects. His methodical approach to the work is always related to his artistic-oriented eye.
Reliable and focused on his work he can find every time the best solution for his tasks. He would be an asset to any production.

Giuseppe Lombardi

Compositor, Double Negative

I’ve been the pleasure to work with Gianluca at MAD Entertainment, Gianluca demonstrated a good problem solving ability and also a great Character rigging knowledge, I’ll be glad to work with him again in future projects.

Davide Munisso

Rigger, Animal Logic

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